Cities - New Waterdeep

Much like 'old' Waterdeep, this is the hub for all trade and notable figures in The New World. It was one of the first settlements to be built during the arrival. It has grown exponentially since it's initial construction, and is where all legal immigrants to The New World must start their journeys. The Rift from the old World opens within a purpose built 'Rift-Hall' in New Waterdeep. Upon immediately arriving, migrants are sent to the process area. New arrivals are given a small amount of Gold, a map of the region, which is mostly bare, and asked to fill in identification forms.

Surrounding Waterdeep are large farmsteads and small holdings, providing the large population with their food. They also trade with the Elves, Dwarves and other races that are linked to the city by the High Road. The High Road was built as the Dwarves made their way to the Mountains further in-land. A very well travelled road, although not without problems. The Orcs raid this road almost daily. Waterdeep has no standing Army, and relies on mercenaries to regularly clear the highway for important trade shipments, but can only go so far before the risk outweighs the reward. They do, however, have a City Guard and a City Watch, mostly drafted in from Old Waterdeep, Neverwinter and other smaller towns in the Sword Coast. Some Warforged have recently gained the honour of serving, much to the distaste of the original members.